Always racing
Ten cars, one-minute races, back to back. Watch your cyan car climb the order, hit PUSH at the right lap, and take the last-lap pass.
Idle motorsport tycoon · iOS & Android
Run a racing team through seventy years of motorsport. Upgrade the car, sign drivers, beat your rival, win the Grand Prix — then sell the team and start a dynasty.
Free to play. Optional purchases. No energy, no waiting — the race never stops.
A live race is on screen the whole time you play. Every upgrade you buy shows up on the track within one race — a faster car, a wider tyre, a wing where there wasn't one.
Ten cars, one-minute races, back to back. Watch your cyan car climb the order, hit PUSH at the right lap, and take the last-lap pass.
Aero, Engine, Chassis, Tyres. Level them, then bolt on Spec parts that change the shape of the car. Promotion brings a whole new era of machine.
Sell the team for Legacy and restart in 1950 with a permanent edge. Every run climbs faster, further, into a ladder that never ends.
Start in a front-engine roadster. Win the league and the regulations change — wings arrive, turbos spike, ground effect sucks the car to the road. Each era rewards a different build.

Front-engine roadster
Engine is everything. Long laps, thin tyres, brave drivers.

Rear-engine revolution
The engine moves behind the driver. Chassis starts to matter.

The wings era
Aero arrives. Downforce beats horsepower in the corners.

Ground effect
The floor does the work. Aero rules, and a second car joins the team.

Turbo
Engine spikes. Power on the straights, chaos in the pits.

Electronics
Active everything. Chassis and consistency win titles.

The V10s
Screaming engines, sculpted aero. The peak of the loud years.

Hybrid
Balanced regs and the top of the ladder — until next-gen rules move it again.
Each track favours a different part of the car, and each has a moment worth watching for — a tunnel, a bridge, a wall-lined chicane, a banked oval pass.
Wave
Walls
Tunnel
Bridge
Banking
SlipstreamGarage, Team, HQ, Shop. The race sits above them all and never pauses. Nothing between races asks you a question.







Both. The race runs by itself and pays out whether you watch or not. Your job is the team: what to upgrade, who to sign, when to PUSH, when to sell up. Active players earn extras in gems and moments; nobody is punished for going to sleep.
Your sponsors keep paying and the races keep running, up to a cap. When you come back there's a sheet with what you earned and an optional ad to double it. The cap grows with your team.
Yes. Race Chief is free to download and play to the end of the ladder. There are optional purchases (gem packs, a Starter Pack, a Pit Pass) and optional rewarded ads. Nothing you can buy is required to progress, and the driver-crate odds are shown in the game.
No. The cars, circuits, teams and drivers are our own — an affectionate history of open-wheel racing, not a licensed series. Race Chief is not affiliated with or endorsed by any real racing championship.
iOS and Android, with a soft launch in selected countries first. Leave your email on the support page and we'll tell you when it's on your store.

Coming soon to the App Store and Google Play. Be first to know when your store has it.
One email at launch. No newsletter, no spam.